Number 16: Shock Master
LIGHT

Number 16: Shock Master

  • ATK:
  • 2300

  • DEF:
  • 1600

  • View:
  • 6515




3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 7, 2026
47± 6/ 100
Power Score
Intrinsic 60
Deck 58

Number 16: Shock Master — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 58 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Material body

Why it scores here

Number 16: Shock Master provides flexible type-based negation via its once-per-turn effect, serving as a control element with decent utility as a Level 4 Xyz body. However, its power is severely constrained by being banned or limited in all competitive formats (TCG, OCG, MasterDuel), rendering it unplayable in tournament play. Historical deck data shows it was previously viable across 48 archetypes, but current ban status eliminates competitive applicability.

Axis scores

Axis Score Evidence
Accessibility 58 Requires 3 Level 4 monsters to summon; achievable in Level 4-focused decks as shown by 251 historical decks across 48 archetypes up to 2026-08. (observed)
Combo & Conversion 27 No combo data supplied; card text shows it negates types without generating card advantage or building boards, limiting offensive output. (inferred)
Resource Economy 33 Detaching 1 Xyz Material per activation carries resource cost with no recovery mechanism; once-per-turn restriction limits repeated value generation. (verified)
Effect & Interaction 68 Core effect negates a declared card type until end of opponent's next turn, providing broad but time-limited disruption; top partners (Solemn Judgment, Bottomless Trap Hole, Mirror Force) confirm control archetype. (verified + observed)
Material Utility 63 Viable Level 4 Xyz body with 2300 ATK usable for Rank 4 and higher Xyz synergy; appears alongside other Xyz monsters (Utopia, Gem-Knight Pearl, Steelswarm Roach) in top partners. (inferred)
Resilience & Flexibility 52 Effect persists across opponent's turn if card survives, but once-per-turn restriction limits flexibility; vulnerable to targeted removal; no built-in protection. (inferred)
Deck-Building Efficiency 68 No deck-building lock or restriction; splashable into Level 4 decks evidenced by diverse archetype distribution (Heroic 19.5%, Gadgets 15.5%, Gladiator Beast 9.6%) and average 1.12 copies per deck. (observed)

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 58, Meta = provisional. Modifiers: Ban/Limited in all formats (-12). Final formula: 0.40*Intrinsic + 0.60*Deck = 59; then −12 modifier for ban in all formats

Strengths

  • Flexible type-based negation disrupts multiple threat archetypes simultaneously
  • Generic Level 4 Xyz body with reasonable 2300 ATK, usable as Rank 4+ material
  • Effect persists across opponent's turn if card survives, enabling multi-turn control
  • No deck-building locks or restrictions; historically splashable into 48 archetypes

Weaknesses

  • Requires 3 Level 4 monsters to summon, creating accessibility barrier
  • Banned or limited in all competitive formats (TCG, OCG, MasterDuel); currently unplayable
  • Negation duration limited to one turn; type-based restriction less precise than card-specific negation
  • Consumes Xyz Material per activation without recovering resources or generating card advantage
  • No inherent protection; vulnerable to targeted removal (Bottomless Trap Hole, Dark Hole)

Counters / choke points

  • Targeted removal effects (Bottomless Trap Hole, Dark Hole, etc.)
  • Effect negation or negation of the negation effect
  • Out-tempo plays that bypass the one-turn negation window
  • Multiple simultaneous threats across different card types

Best use

Type-based control/negation piece. Decks: Heroic, Gadgets, Gladiator Beast, Historical/Casual reference only.

Evidence & gaps

  • Verified: Card text and effect mechanics: 'Once per turn detach 1 Xyz Material to declare 1 card type; that type cannot be activated or activate effects until end of opponent's next turn'; Ban status across all formats: legal copies = 0 for TCG, OCG, MasterDuel; Deck sample size: 251 decks with complete archetype distribution
  • Observed: Appearance rate across 48 distinct archetypes confirms generic utility; Top partners (Monster Reborn, Solemn Judgment, Bottomless Trap Hole) confirm control-focused archetype; Average 1.12 copies per deck, with distribution showing 88.4% single-copy runs; Moderately high view count (6293) indicates historical player interest
  • Inferred: Combo conversion is minimal—no combo evidence supplied; text shows negation without advantage generation; Resource economy scores negatively due to Material cost and once-per-turn limit; Effect_interaction quality driven by flexible type-based negation against broad threat axes; Material utility is solid for Level 4 Xyz synergy across diverse decks; Generic utility score extrapolated from 48-archetype diversity, capped by Xyz-specific requirement
  • Data gaps: No combo data supplied—combo conversion and synergy are inferred from text only No guide mentions—no human context on optimal deployment No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from deck sample only No metagame sample data—card is banned in all formats, so meta power is null Deck evidence is historical (up to 2026-08-28); current format legality is 0 across all listed formats











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